The main menu design of "Pac-Man: The Joyful Journey" is vibrant, with gradient orange buttons and a fresh green background, which is visually warm and lively, perfectly echoing the theme of "Joyful Journey". The "Start/Exit" function button has a clear layout and intuitive operation, and the rounded corners and shadow effects make the interface more friendly, in line with the design principle of "easy to use, low burden" in casual games, allowing players to get into the game quickly.
As a demo version, it has laid a good UI foundation, and if it can be integrated into core gameplay such as Pac-Man's classic maze and ghost chase in the future, and supplemented with simple operation guidance prompts, it will further enhance the recognition and immersion of the work, and make the classic IP interesting in the new design.
This PROG2001 gray-box prototype game is highly complete and perfectly meets the core requirements of gray-box development for the course! The menu scene design is simple and intuitive, the navigation logic is clear, allowing for quick scene switching, and the basic principles of UX design are well applied; the interactive objects in the 3D prototype scene are created according to specifications, combining basic shapes and the use of Probuilder, showing a proficient command of Unity tools. The WebGL version runs smoothly on itch.io, and the accompanying operational guides and thumbnails on the page are very considerate. Overall, from prototype development to platform launch, it follows UX development best practices, reflecting the rigor in the development process, making it a high-quality gray-box prototype assignment!
This is a game or application that emphasizes model viewing and interactive operations, featuring practical functions and intuitive operation. The community module reflects the emphasis on user participation. The trial version logo hints at a commercial path, with core gameplay related to 3D browsing and scene exploration. The interface design is reasonable and effective.
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The main menu design of "Pac-Man: The Joyful Journey" is vibrant, with gradient orange buttons and a fresh green background, which is visually warm and lively, perfectly echoing the theme of "Joyful Journey". The "Start/Exit" function button has a clear layout and intuitive operation, and the rounded corners and shadow effects make the interface more friendly, in line with the design principle of "easy to use, low burden" in casual games, allowing players to get into the game quickly.
As a demo version, it has laid a good UI foundation, and if it can be integrated into core gameplay such as Pac-Man's classic maze and ghost chase in the future, and supplemented with simple operation guidance prompts, it will further enhance the recognition and immersion of the work, and make the classic IP interesting in the new design.
This PROG2001 gray-box prototype game is highly complete and perfectly meets the core requirements of gray-box development for the course! The menu scene design is simple and intuitive, the navigation logic is clear, allowing for quick scene switching, and the basic principles of UX design are well applied; the interactive objects in the 3D prototype scene are created according to specifications, combining basic shapes and the use of Probuilder, showing a proficient command of Unity tools. The WebGL version runs smoothly on itch.io, and the accompanying operational guides and thumbnails on the page are very considerate. Overall, from prototype development to platform launch, it follows UX development best practices, reflecting the rigor in the development process, making it a high-quality gray-box prototype assignment!
This is a game or application that emphasizes model viewing and interactive operations, featuring practical functions and intuitive operation. The community module reflects the emphasis on user participation. The trial version logo hints at a commercial path, with core gameplay related to 3D browsing and scene exploration. The interface design is reasonable and effective.